No Pain
A UX concept app called No Pain, a brand that partners with Topps, to gamify the experience of working out and use rewards earned to buy trading cards.


The objective for this app is to respond to the UNICEF initiative "No Hunger". Specifically focusing on the rising obesity rates in young males between the ages of 10-17.
Through this app I want to encourage them to workout more to combat the high calorie foods they may be eating. The concept of using trading cards as the reward makes the user more likely to share the experience with a friend and encourage them to join and exercise as well.






