No Pain for Gains
Deliverables
App
The Challenge
How do I make a app that consistently encourages exercise?
Most fitness apps experience a 8-12% retention of active users after 30 days. Knowing this I wanted to find a way to design a fitness app that could potentially raise the retention rate.
RESEARCH

COMPETITIVE ANALYSIS

MOODBOARD

USER PERSONA

My Solution
By combining UX & UI from workout apps, commons games, and trading cards apps I designed a gamified workout app that feels familiar to the user. Although exercise is the main objective, I wanted this to feel like a game first!

DESIGN ELEMENTS

USER FLOWS
I created the live view screen using claude coding and minor edits of my own to the html/css code.
EXERCISE USER FLOW

CARD SHOP USER FLOW

The Outcome
By adding teams, profiles and trading cards (a growing popular industry) to this fitness app it provides a gamified experience to make exercise feel less like a chore and more like a fun, shareable daily achievement.
FLATS








